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Quake 4 lightning gun
Quake 4 lightning gun











quake 4 lightning gun quake 4 lightning gun

What exactly is the Quake “brand”? Romero departed id after finishing the first game, and the sequels that followed it all differ wildly. In his excellent article about the history of Quake modding, writer and game developer Robert Yang states “everyone agreed that Quake 4 didn’t have it.” Yang then cites a quote from John Romero himself, who said that “Quake 4 is where the brand went off the rails” in a 2016 interview.īut here’s a question. This has led to it being accused of not only being a bad Quake game, but not being a Quake game at all. Cinematic cutscenes, squad-based gunplay, scripted in-game events, vehicle sections, Quake 4 has them all, where the previous games didn’t. Instead, it was a direct, story-driven sequel to Quake 2, and in telling that story borrowed many post-Millennium FPS trends. Developed by Raven Software and released in 2005, Quake 4 wasn’t a pure arena shooter like Quakes 1 and 3. Quake 4 is mainly remembered for two things-the scene in which your character gets turned into a Strogg, and being the worst Quake game.













Quake 4 lightning gun